AI Insights · Timothy · October 2022
Top 5 Roguelike Games on Android in Italy - Q3 2022
In Q3 2022, the top 5 roguelike games on Android in Italy showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In the third quarter of 2022, the top 5 roguelike games on the Android platform in Italy exhibited diverse performance trends across downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Diablo Immortal by Blizzard Entertainment saw its weekly revenue fluctuate between approximately $16K and $27K. July witnessed some of its highest revenue weeks, peaking at around $27K, before experiencing a gradual decline towards the end of the quarter. Weekly downloads for the game peaked in late July with about 7K downloads, but by the end of September, downloads had dropped significantly to below 1K. Active users mirrored this trend, starting at over 12K in late June and ending at around 7.4K by late September.
RAID: Shadow Legends from Plarium Global Ltd experienced a steady increase in weekly revenue, reaching approximately $22K by the end of August. Weekly downloads also showed an upward trend, with numbers rising from around 2.3K in late June to nearly 3.9K in mid-September. Active users remained relatively stable, hovering between 11K and 12K throughout the quarter.
Looney Tunes™ World of Mayhem by Scopely had more modest revenue figures, generally staying below $2K per week, with a brief peak of about $2.1K in late July. Weekly downloads peaked at around 2.6K in early August before declining to below 1K by the end of September. The game’s active users followed a similar pattern, increasing from around 3.1K in late June to 4.7K in early August, before falling back to 3.4K by late September.
Soul Knight by ChillyRoom showed a more stable performance in terms of active users, starting at around 21.5K in late June and ending at approximately 23.2K by the end of September. Weekly downloads remained relatively consistent, ranging from about 1K to 2K, while weekly revenue fluctuated between $200 and $800, peaking at $779 in mid-July.
Idle Heroes from DHGAMES experienced a notable increase in weekly revenue in mid-September, reaching approximately $3.7K. Weekly downloads peaked in early August at around 2.1K, before stabilizing at around 1.7K towards the end of September. Active users increased steadily from around 7.5K in late June to over 10.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.